Student Progress
As students play, every attempt, hint, retry, pass and completion is recorded automatically. Progress lives in Insights — there is no separate progress table — and this page explains what the numbers there mean.
Where to look
Open Insights from the sidebar (the Dashboard’s thumbnail strip goes to the same place). Individual presets show one student at a time; cohort presets show a whole class. For a quick check on a single student, start with Objective Completion Progress and Attempt-to-Mastery Curve; for the class, Participation / Coverage Matrix and At-Risk Students. The full list is in Insights.
Where the data comes from
Games report activity as xAPI statements — an education standard of the form actor · verb · object, such as “Sam passed Fractions level 3”. Each statement goes to the edu.games Learning Record Store (LRS) the moment it happens. Statements are grouped into play sessions and summarised into the charts you see. You don’t configure anything; the developer instruments the game.
Reading the results
- Objectives are the units a game tracks — a level, a skill, a question set. Charts are broken down by objective wherever the game reports one.
- Success rate is the share of a student’s attempts that ended in a pass. Charts show it as a percentage (for example 72%). It only counts statements where the game reported a clear pass or fail.
- Score is whatever the game reports on an attempt, on xAPI’s scaled scale: a number from −1 to 1, where 1 is a perfect result and 0 is nothing. Charts that average scores show them as a percentage of that scale (a scaled score of 0.85 appears as 85%); the Evidence panel shows the raw value, for example score 0.85. Games are not required to report a score at all — many only report pass, fail or completion.
- Completed or mastered means the student finished, or the game judged the objective mastered, respectively.
- Hints and retries are counted when the game reports them, and show whether a student is getting through on their own or being scaffolded.
- Time is the duration the game attached to an attempt. Only games that emit durations feed the time-based presets.
Why two games look different
How much detail a game emits is up to its developer. Every published game reports the core verbs (launched, attempted, passed, failed, completed). Some also report durations, confidence ratings, the choices a student made, or objective states; each of those unlocks extra presets. If a preset says “Requires Attempt durations — this game hasn’t declared it”, that game simply doesn’t send that data. This is not a fault in your setup.
Seeing the raw evidence
Most charts are drillable: click a bar or point and the Evidence panel lists the statements behind it — verb, objective, result, time and student — with a View raw JSON toggle for the complete record. This is useful when a number looks surprising and you want to check exactly what the game reported.